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What's New in HLM27

HLM27 adds academic leagues, recruiting, post-season tournaments, trade trees, more History Mode starts, minor-team careers, achievements, new league controls, redesigned mobile navigation, and simulation improvements. This page covers the complete published feature reveal, grouped by the part of the game each change affects.

  • Six academic leagues are included in the default roster, and custom leagues can use the new Academic league type.
  • Academic contracts have no salary and use Freshman, Sophomore, Junior, and Senior terms.
  • Maximum academic eligibility age controls when prior play in another league makes a player ineligible.
  • A released player loses academic eligibility and cannot join another academic league. A player also becomes ineligible when their academic contract expires.
  • Players may leave before their commitment ends for another opportunity. A drafted player under an academic contract can accept an offer from the team holding their rights and leave college.
  • Academic teams have an editable Prestige rating from 0 to 99. It affects recruiting, changes with results, and appears on team and ranking pages.
  • Recruitment Day provides the signing event for academic teams.
  • Managers receive an inbox message when a player leaves their academic program.
  • Country pages gain a College tab listing academic leagues, ranking their teams by prestige, ranking their players, and showing a weekly national poll with movement.
  • Junior and academic leagues can participate in post-season tournaments.
  • The junior tournament uses three league champions and a host team. A round robin determines the standings; second and third meet in a semifinal, and that winner faces first place in the final.
  • The academic tournament includes each conference playoff winner.
  • Tournament pages show player leaders, included leagues, the host, bracket, past winners, schedule, and standings.
  • Team pages count tournament wins, while participating league pages receive a tournament section.
  • Inbox messages announce the beginning and end of a tournament.
  • The tournament editor can change its logo, name, and color.
  • Every player trade can open a trade tree showing the connected transactions.
  • The default roster includes trade history beginning in 1920.
  • New starts are available for 1930, 1950, 1965, 1975, 1985, 1990, 1995, 2003, 2014, 2016, and 2025.
  • Salary caps follow their historical values.
  • Maximum contract length is 18 years before 2013, eight years before 2026, and seven years from 2026 onward.
  • History Mode careers can contain multiple minor leagues.
  • A minor league can be disabled without also disabling the league beneath it.
  • Careers can begin with the user managing a minor team, and those teams receive career objectives.
  • Minor-team managers can access contracts and free agency, offer contracts to free agents, and trade eligible players.
  • Players loaned by the manager’s major affiliate cannot be traded. Players signed by the minor team and players loaned by unrelated teams can be traded.
  • The roster editor can assign players to a minor team and give them minor-team contracts.
  • AI-controlled minor teams sign players to minor-team contracts.
  • Set the maximum seasons a player may spend in a league.
  • Set when the final regular-season game occurs.
  • Choose the league from which another league drafts.
  • Allow underage players, then set both the number allowed and their minimum age.
  • Configure the points system separately for each league.
  • Force a league to run active AI tasks such as trades, staff changes, scouting, training, and jersey retirement.
  • Set each league’s maximum contract length.
  • All-Star Games can take place in every league.
  • Minor teams are no longer tied directly to leagues.
  • League pages can display past playoff brackets.
  • Managers in a simulation league can move through the teams and leagues involved in promotion or relegation from the updated team selector.
  • A team cannot enter a league containing one of its major or minor affiliates.
  • Active leagues are grouped by continent and can be toggled individually, by continent, or all at once.
  • Estimated performance shows an estimated simulation speed and player count before the career begins and from Settings.
  • Created draft-eligible players can be ignored when starting a career.
  • Pre-existing injuries can be disabled for a new career.
  • During a trade, a player can be asked to waive their contract clause.
  • Non-contending teams place less value on first-round picks three or more years away.
  • Pick Swap can be enabled as a conditional-pick condition.
  • During the draft, Trade Finder shows the pick number.
  • Trade History returns every trade matching the filters instead of stopping at 50 and loads more quickly.
  • Contract negotiations can take a team up to 10% over the cap during the off-season.
  • The negotiation popup can switch between the major team and its minor teams.
  • Every league receives a contract-extension period alongside the major league’s period.
  • The offer page shows the player’s contract status at expiry.
  • The standard maximum contract length is seven years.
  • HLM27 adds a playoff salary cap.
  • A setting can define the following season’s salary cap.
  • Salary cap rules can be disabled after a career begins, but cannot be enabled again in that career.
  • The list adds an age filter, nationality flags, and nationality filters.
  • Limit the draft-eligible pool from 300 to 750 players, leave it unlimited, or use the default of 350.
  • A scout who reaches tier 5 on a player automatically moves to another player.
  • Scout top available assigns scouts manually from the best available prospects.
  • Prospect pages can show player statistics through a filter.
  • Lottery results add protected-pick details. When protection applies, the result shows the original owner rather than the conditional owner.
  • Fire the full staff at once from the staff page.
  • The staff salary cap increases each season.
  • Staff can be disabled for an entire career.
  • Force sign staff can be configured.
  • Created staff can be filtered by name and role.
  • Leagues outside the major league can create non-coaching staff roles.
  • Staff entries can be linked to their former player profile.
  • Any three players can be scratched, including goalies; scratches are no longer restricted to two forwards and one defenseman.
  • Switching teams on the lineup page is faster.
  • Roster Moves adds potential information.
  • Players can be assigned to faceoff training.
  • Generated players in junior, academic, and custom leagues can be traded, extended, signed by teams in other leagues, and retained across seasons. Their ages, overalls, potentials, and motivations cover a wider range.
  • The previous temporary generated players remain available to fill empty roster spots, but the persistent generated players fill most openings in new careers.
  • Free agents below 75 overall retire automatically after two seasons without playing a game.
  • Player size increases less frequently.
  • Players can have a childhood team, increasing their interest in signing there.
  • Potential labels distinguish forwards and defensemen: Top 6 F, Top 6 D, Top 4 D, and Top 9 F.
  • Two national name databases were updated.

HLM27 adds achievements across five groups:

  • Career and longevity: It Starts With One, Just Getting Started, Still Here, Franchise Legend, Immortal GM, and One Team, One Love.
  • Success and failure: Hot Streak, Champions, Dynasty, Back-to-Back, Homegrown, Trust the Process, So Close…, Collapse, and Perpetual Rebuild.
  • Contracts: Paying for Memories, One Last Ride, Dead Money, Locked In, and I Can Fix Him.
  • Trades: Weaponized Contract, No Trade? No Problem, Blockbuster, Who Approved This?, Heartless, Deadline Thief, Trade Architect, and Generational Fumble.
  • Draft: Who?, Reached., Diamond in the Rough, and Luck Is on Our Side.
  • Awards can end in a tie.
  • Hall of Fame ballots do not require every vote to be used.
  • Configure how many players enter the Hall of Fame each season or disable the Hall of Fame.
  • Rankings are grouped into Teams, Players, and Draft categories. Retired players count toward the league champions ranking.
  • Team rankings add best and worst seasons, best non-playoff teams, worst playoff teams, worst champions, oldest and youngest champions, biggest playoff upsets, shortest and longest title runs, finals losses, deciding-game losses, reverse sweeps, and oldest and youngest average rosters.
  • Player rankings add most games without playoffs, one-game careers, best players without a championship, most teams played for, shortest career with a championship, and longest career without one.
  • Draft rankings add best draft classes, worst first-overall selections, best player at each pick, and best undrafted players.

Team, player, milestone, and inbox history

Section titled “Team, player, milestone, and inbox history”
  • Team pages show the current captain and alternates, a captain timeline, how each player was acquired, and the full lineup.
  • Roster History records each season and acquisition method for every player in the organization.
  • Team standings add home and away records.
  • Player portraits use the player’s jersey as the background and show captaincy letters.
  • Player career statistics add a league filter.
  • Milestones are divided into Personal, League, and Franchise tabs.
  • Inbox messages can be pinned. Progression messages are ordered by overall.
  • Sim all on Today’s Games simulates every game scheduled that day.
  • Hat tricks are tracked.
  • Games have fewer penalties.
  • Shot-frequency and injury-frequency settings each gain two values.
  • On desktop, play-by-play appears in the Summary tab beneath the rink.
  • Game Score uses a 0–10 scale and a color scale, with 10 representing an outstanding performance.
  • Five playable countries and five additional roster-editor countries were added.
  • Every international team receives a jersey.
  • A women’s international tournament appears when a women’s league is active.
  • Goalies win international tournament MVP less frequently.
  • Phone navigation uses five main tabs: Office, Calendar, Lineup, a seasonal tab, and Menu.
  • The seasonal tab changes among Trade, Team Standing, Playoffs, and Contracts as the career calendar advances.
  • Menu provides the remaining pages previously reached through the sidebar.
  • Settings can restore the old sidebar navigation.
  • Two custom shortcuts can be added beside Save and Exit on mobile.
  • The league selector groups leagues by continent and orders them by strength.
  • During the playoffs on small screens, the calendar replaces the team record with the active playoff series.
  • Search has a redesigned interface and shows a preview of the top result on desktop.
  • The / key opens quick commands. The published command is /silent, which activates the silent automatic-simulation preset.
  • Desktop tables can be exported to CSV with Ctrl+E.
  • Contracts, Waivers, and Prospects tables can show or hide columns and remember the selection.
  • Contracts adds hidden-by-default columns for trade value, weight, height, asking contract, and cap percentage.
  • Prospects adds injury information; Waivers adds trade value.
  • Waivers adds name, age, potential, contract, and overall filters.
  • Roster Moves adds name, player type, age, overall, and potential filters.
  • Country player lists and prospect rankings add name, position, player type, age, overall, and potential filters.
  • Estimated career earnings adds name, position, player type, age, overall, and potential filters.
  • Mark a player as deceased so they cannot be generated as staff in a new career.
  • Edit childhood team, potential, face, and overall. Overall can be typed directly, and the buttons stop at 99 instead of wrapping to 0.
  • Import a custom facepack and use the new jersey model.
  • Add historical team logos. History Mode uses the logo assigned to its selected season.
  • Active players no longer begin a History Mode career with their numbers already retired.
  • Add and edit retired numbers from the in-career team editor.
  • Edit minor-team captains and player numbers.
  • League Settings appears at the end of League Creator.
  • Affiliation editing places major and minor affiliates on one page and is also available from Team Editor.
  • Player Rights shows the projected lineup.
  • Roster Editor supports contracts up to 18 years and buyouts up to 36 years.
  • Created Teams adds search.
  • Roster Tools can delete every player from a roster.
  • During a career, Roster Tools can force retirement using age, overall, and potential filters.
  • The expansion-draft planner has a redesigned interface.
  • Expansion drafts can be planned for every league, not only the user’s league.
  • Settings has a redesigned large-screen interface.
  • Choose how many games remain in a player’s game log.
  • Customize each color in the motivation scale.
  • The automatic-simulation preset also enables automatic training-focus and staff-training assignments.
  • Save performance chooses between faster saves and smaller files.
  • Birthplace-related features can be disabled to improve simulation performance.
  • Mouse Back is supported.
  • Shift-click selects multiple players on Roster Moves.
  • Hovering over a player on Player Stats shows a player-detail tooltip.
  • Manually edited player numbers no longer revert.
  • History Mode players are no longer drafted at peak overall, and drafted players retain the correct potential.
  • Scouts no longer become stuck without scouting a player.
  • A buyout immediately before the new contractual season no longer gains two extra years.
  • Junior trade value no longer values an otherwise equal 20-year-old above an 18-year-old.
  • Rebuilding teams can exchange their first-round pick for a better first-round pick.
  • Goals are no longer recorded at the very beginning of a period.
  • On the default roster, a full-season Android simulation is approximately 50% faster than in HLM26.
  • Animation performance is improved on iOS.
  • Simulating from Office uses a faster Office page.

For the original announcement and its feature images, read the official HLM27 feature reveal.