Hire, Assign, and Develop Your Staff
Hockey Legacy Manager staff are divided into directors, coaches, scouts, and medical staff. Open Staff to compare their ratings and contracts, hire replacements, assign scouts, and manage specialties. Player-development staff can also run training programs for players in your organization.
Read the Staff screen
Section titled “Read the Staff screen”The Staff screen shows your staff salary spending and four groups:
- Directors, including staff responsible for departments such as player development
- Coaches, with ratings for offense, defense, goaltending, power play, penalty kill, and development
- Scouts, with separate ratings for each scouting region
- Medical Staff, with prevention and recovery ratings
Each row identifies the staff member’s job and contract. Select a staff member to view their profile, offer an extension when available, promote them to an available job, or fire them.
Hire or extend a staff member
Section titled “Hire or extend a staff member”Select Hire Staff to open the available staff list. Choose a candidate, select the job you want them to fill, and review the requested salary and contract length before sending the offer. The game reports whether the offer was accepted or declined.
An expiring staff member can be extended from their profile. The Staff screen can also show an expiring-contract warning with AutoSign. Staff contracts and player contracts are separate; use the player contract extension guide for player deals.
When comparing candidates, check the ratings connected to the job instead of relying only on the overall rating. For example, a scout’s rating changes by region, while a coach has separate ratings for each coaching area.
Manage staff specialties
Section titled “Manage staff specialties”A staff specialty provides the effect written in its description when it is active and applies to the staff member’s current job. Open Speciality Tree to view available specialties and their current ranks. Active Specialities shows which ones are currently selected for your staff.
Only the Assistant GM, Head coach, Head player development, Head scout, and Head physio can use staff specialties. The Assistant GM can use every specialty listed below. Other jobs use the specialties named in their section.
Values are shown in Bronze / Silver / Gold / Diamond order.
Head physio specialties
Section titled “Head physio specialties”| Specialty | Effect | Values |
|---|---|---|
| Mentor | Speeds up physio development | 5 / 10 / 15 / 20% |
| Prevention | Reduces injury probability | 5 / 10 / 15 / 20% |
| Recovery | Speeds up healing | 5 / 10 / 15 / 20% |
| Rehabilitation | Reduces injury damage | 5 / 10 / 15 / 20% |
Head player development specialties
Section titled “Head player development specialties”| Specialty | Effect | Values |
|---|---|---|
| Prime | Speeds up player development | 10 / 15 / 20 / 25% |
| Communicator | Improves staff attribute effects | 1.25 / 2.5 / 3.75 / 5% |
Head scout specialties
Section titled “Head scout specialties”| Specialty | Effect | Values |
|---|---|---|
| Intel | Speeds up scouting | 5 / 10 / 15 / 20% |
| Workload | Adds prospects to each scout’s assignment limit | 1 / 2 / 3 / 4 |
| Gems | Improves the discovery of gems | 5 / 10 / 15 / 20% |
| Busts | Improves the discovery of busts | 5 / 10 / 15 / 20% |
Head coach specialties
Section titled “Head coach specialties”| Specialty | Effect | Values |
|---|---|---|
| Communicator | Improves staff attribute effects | 1.25 / 2.5 / 3.75 / 5% |
| Clutch | Improves team performance during the playoffs | 1.25 / 2.5 / 3.75 / 5% |
| Reputation | Increases free-agent interest | 5 / 10 / 15 / 20% |
Assistant GM specialties
Section titled “Assistant GM specialties”The Assistant GM can use all specialties above, plus these four:
| Specialty | Effect | Values |
|---|---|---|
| Manager | Speeds up director development | 5 / 10 / 15 / 20% |
| Experience | Improves staff ratings in their original department | 1.25 / 2.5 / 3.75 / 5% |
| Dealer | Makes trades easier | 1 / 2.5 / 5 / 7.5% |
| Negotiator | Reduces staff salary demands | 2.5 / 5 / 7.5 / 10% |
Specialty available to every eligible job
Section titled “Specialty available to every eligible job”| Specialty | Effect | Values |
|---|---|---|
| Learner | Reduces the EXP cost of specialty upgrades | 2.5 / 5 / 7.5 / 10% |
If Auto staff specialities is enabled, the game manages the active selections. Turn it off when you want to choose them yourself.
Assign scouts
Section titled “Assign scouts”Select a scout and choose Assign prospects to pick a region and undrafted prospects. Auto Assign above the scout list assigns the scouting staff for you. Scouting never applies to drafted or signed players.
The scouting guide explains regional ratings, prospect limits, scouting tiers, motivation, and Povr. An undrafted prospect’s potential label is never displayed.
Use staff for player training
Section titled “Use staff for player training”Player-development staff can run training programs for players in your organization. Their job determines how many players they can train at the same time:
| Staff job | Training slots |
|---|---|
| Head player development | 3 |
| Head Coach | 2 |
| Coach | 1 |
Other staff jobs do not provide training slots. The training guide explains how to choose a training focus and assign a staff program.
Career settings can let staff assign player training and training focuses automatically. These settings are separate, so you can automate one while choosing the other yourself.
Training is one part of long-term rating changes. Use development and regression for progression timing, development history, and career-wide development settings.
